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This also makes it especially useful for changing colors and seeing how it affects the image as well. Hover over palette slot, use scroll wheel to cycle through all 32 colors. Thanks again for making this in the first place!ĮDIT: ALternatively, remove the palette tabs altogether by making the interface as such:
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If I get to time to hack/edit this idea into this cart and it doesn't 'feel'/look to terrible I'll pass it off for your review/improvement/approval/rejection. Having a single page would help and I think simply just putting (D) indicator next/on colors from the secret palette if they're not being used would work.
EOIII SHOGUN PALETTE SWAP MOD
however, the big thing is that the mod is now arcade mode friendly. It's not that it doesn't work, it's that it's disorienting initially. it's a super minor thing overall - just adding the costumes for jean, red shulk and akuma alongside 2 tiny balance changes. It's mostly the tabs thing that is confusing at first and the 'OK' and the symbols on the mini palette. One way to tackle it, it's not necessary to actually show the 'true color' of the palette, but if you notice, the secret palette is like a 'dark version' of the main one, so you could repeat the original palette with (DARK) or (D) next to it and when the color is selected by the user and made active, it becomes visible and shown for real.
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Swap between tabs PAL1/PAL2 to select which colors will compose the 16 colors of your sprites: I recently discovered the 16 extra colors, and since it's not very fun to go back and forth between sprites/code/game just to test colors, I made this cart so you can actually draw sprites with the extra colors directly! Main features
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